using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;


namespace Week1.world
{
    /// <summary>
    /// This is a game component that implements IUpdateable.
    /// </summary>
    public class Base : particles.BaseParticle
    {
        public Base(Game game, string textureName, player.Camera camera, int scale)
            : base(game, textureName, camera, scale)
        {
            // TODO: Construct any child components here
        }

        /// <summary>
        /// Allows the game component to perform any initialization it needs to before starting
        /// to run.  This is where it can query for any required services and load content.
        /// </summary>
        public override void Initialize()
        {

            useBillboard = false;
            useDepth = true;
            base.Initialize();
            oWorld[0] = oWorld[0] * Matrix.CreateRotationX(MathHelper.ToRadians(90)) * Matrix.CreateTranslation(0,1,0);
            
        }

        /// <summary>
        /// Allows the game component to update itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        public override void Update(GameTime gameTime)
        {

        }
    }
}
